fix: remove TODO tips in locales

This commit is contained in:
jialin
2025-03-17 20:25:03 +08:00
parent 2287196746
commit 08b3c9d1ac
7 changed files with 131 additions and 90 deletions
@@ -31,6 +31,7 @@ export default function useDrawing(props: {
const autoScale = useRef<number>(1);
const baseScale = useRef<number>(1);
const contentPos = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
const maskStorkeRef = useRef<Stroke[]>([]);
const disabled = useMemo(() => {
return isDisabled || invertMask || !!maskUpload?.length;
@@ -40,6 +41,10 @@ export default function useDrawing(props: {
strokesRef.current = strokes;
};
const setMaskStrokes = (strokes: Stroke[]) => {
maskStorkeRef.current = strokes;
};
const inpaintArea = useCallback(
(data: Uint8ClampedArray<ArrayBufferLike>) => {
for (let i = 0; i < data.length; i += 4) {
@@ -61,7 +66,7 @@ export default function useDrawing(props: {
}, []);
const generateMask = useCallback(() => {
if (strokesRef.current.length === 0) {
if (strokesRef.current.length === 0 && maskStorkeRef.current.length === 0) {
return null;
}
const overlayCanvas = overlayCanvasRef.current!;
@@ -180,7 +185,6 @@ export default function useDrawing(props: {
stroke.forEach((point, i) => {
const { x, y } = getTransformedPoint(point.x, point.y);
console.log('Drawing point:');
ctx.lineWidth = getTransformLineWidth(point.lineWidth);
if (i === 0) {
ctx.moveTo(x, y);
@@ -374,6 +378,8 @@ export default function useDrawing(props: {
mouseDownState,
autoScale,
baseScale,
maskStorkeRef,
setMaskStrokes,
fitView,
setStrokes,
resetCanvas,
+4
View File
@@ -21,6 +21,10 @@
cursor: none !important;
}
.overlay-canvas.overlay-canvas--disabled:hover {
cursor: default !important;
}
.upload-mask {
&:hover {
.close-btn {
+82 -64
View File
@@ -1,3 +1,4 @@
import classNames from 'classnames';
import dayjs from 'dayjs';
import React, {
forwardRef,
@@ -56,6 +57,7 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = forwardRef(
const translatePos = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
const negativeMaskRef = useRef<boolean>(false);
const [invertMask, setInvertMask] = useState<boolean>(false);
const timer = useRef<any>(null);
const {
canvasRef,
@@ -66,6 +68,8 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = forwardRef(
mouseDownState,
autoScale,
baseScale,
maskStorkeRef,
setMaskStrokes,
draw,
drawStroke,
startDrawing,
@@ -131,20 +135,25 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = forwardRef(
options: {
lineWidth?: number;
color: string;
compositeOperation: 'source-over' | 'destination-out';
}
) => {
const { color, compositeOperation } = options;
ctx.globalCompositeOperation = compositeOperation;
const { color } = options;
stroke.forEach((point) => {
const { x, y } = getTransformedPoint(point.x, point.y);
ctx.save();
const width = getTransformLineWidth(point.lineWidth);
ctx.fillStyle = color;
ctx.save();
// erase the previous stroke
ctx.globalCompositeOperation = 'destination-out';
ctx.fillRect(x - width / 2, y - width / 2, width, width);
// draw the new stroke
ctx.globalCompositeOperation = 'source-over';
ctx.fillStyle = color;
ctx.fillRect(x - width / 2, y - width / 2, width, width);
ctx.restore();
});
},
@@ -159,76 +168,81 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = forwardRef(
console.log('Resetting strokes', currentStroke.current);
}, []);
const redrawStrokes = useCallback(
(strokes: Stroke[], type?: string) => {
console.log('Redrawing strokes:', strokes, type);
clearOverlayCanvas();
if (!strokes.length) {
return;
}
const loadMaskPixs = (strokes: Stroke[]) => {
clearOverlayCanvas();
if (!strokes.length) {
return;
}
console.log('loadin mask pixs:');
const overlayCanvas = overlayCanvasRef.current!;
const overlayCtx = overlayCanvas!.getContext('2d')!;
const overlayCanvas = overlayCanvasRef.current!;
setTransform();
const overlayCtx = overlayCanvas!.getContext('2d')!;
// clear offscreen canvas
setTransform();
strokes?.forEach((stroke: Point[], index) => {
overlayCtx.save();
drawStroke(overlayCtx, stroke, {
color: COLOR,
compositeOperation: 'destination-out'
});
drawStroke(overlayCtx, stroke, {
color: COLOR,
compositeOperation: 'source-over'
});
overlayCtx.restore();
strokes?.forEach((stroke: Point[], index) => {
drawFillRect(overlayCtx, stroke, {
color: COLOR
});
},
[drawStroke]
);
});
};
const redrawStrokes = (strokes: Stroke[], type?: string) => {
console.log('Redrawing strokes:', strokes, type);
clearOverlayCanvas();
if (!strokes.length) {
return;
}
const loadMaskPixs = useCallback(
(strokes: Stroke[], type?: string) => {
clearOverlayCanvas();
if (!strokes.length) {
return;
}
console.log('loadin mask pixs:');
const overlayCanvas = overlayCanvasRef.current!;
const overlayCtx = overlayCanvas!.getContext('2d')!;
const overlayCanvas = overlayCanvasRef.current!;
setTransform();
const overlayCtx = overlayCanvas!.getContext('2d')!;
strokes?.forEach((stroke: Point[], index) => {
overlayCtx.save();
drawFillRect(overlayCtx, stroke, {
color: COLOR,
compositeOperation: 'destination-out'
});
// clear offscreen canvas
drawFillRect(overlayCtx, stroke, {
color: COLOR,
compositeOperation: 'source-over'
});
overlayCtx.restore();
setTransform();
overlayCtx.save();
loadMaskPixs(maskStorkeRef.current);
strokes?.forEach((stroke: Point[], index) => {
drawStroke(overlayCtx, stroke, {
color: COLOR,
compositeOperation: 'destination-out'
});
},
[drawFillRect]
);
drawStroke(overlayCtx, stroke, {
color: COLOR,
compositeOperation: 'source-over'
});
});
overlayCtx.restore();
};
const undo = () => {
if (strokesRef.current.length === 0) return;
if (
strokesRef.current.length === 0 &&
maskStorkeRef.current.length === 0
) {
clearOverlayCanvas();
return;
}
const newStrokes = strokesRef.current.slice(0, -1);
console.log('New strokes:', newStrokes, strokesRef.current);
setStrokes(newStrokes);
redrawStrokes(newStrokes);
console.log(
'newstrokes=======',
newStrokes.length,
maskStorkeRef.current.length
);
if (strokesRef.current.length) {
clearTimeout(timer.current);
timer.current = setTimeout(() => {
redrawStrokes(strokesRef.current);
}, 100);
} else if (maskStorkeRef.current.length) {
loadMaskPixs(maskStorkeRef.current);
setMaskStrokes([]);
}
};
const downloadOriginImage = () => {
@@ -424,6 +438,7 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = forwardRef(
// mouse up
window.addEventListener('mouseup', handleMouseUp);
return () => {
clearTimeout(timer.current);
window.removeEventListener('keydown', handleUndoShortcut);
window.removeEventListener('mousedown', handleMouseDown);
window.removeEventListener('mouseup', handleMouseUp);
@@ -439,7 +454,8 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = forwardRef(
useImperativeHandle(ref, () => ({
clearMask: handleDeleteMask,
loadMaskPixs(strokes: Stroke[]) {
setStrokes(strokes);
setMaskStrokes(strokes);
setStrokes([]);
loadMaskPixs(strokes);
}
}));
@@ -494,7 +510,9 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = forwardRef(
<canvas ref={canvasRef} style={{ position: 'absolute', zIndex: 1 }} />
<canvas
ref={overlayCanvasRef}
className="overlay-canvas"
className={classNames('overlay-canvas', {
'overlay-canvas--disabled': disabled
})}
style={{ position: 'absolute', zIndex: 10, cursor: 'none' }}
onMouseDown={(event) => {
mouseDownState.current = true;
+4 -14
View File
@@ -24,24 +24,14 @@ To add a new language configuration, follow these steps:
- Open the `.ts` file in the **new directory**.
- For each key-value pair:
- If a translation is available, replace the value with the translated text.
- If no translation is available yet, **replace the value with** `TODO: Translate key "<original-key>"`.
- This ensures that the key is visible for contributors to know exactly what needs to be translated.
- If no translation is available, keep the `English` value as default.
**Example:**
```ts
export default {
'playground.image.mask.upload':
'TODO: Translate key "playground.image.mask.upload"',
'welcome.message': 'TODO: Translate key "welcome.message"'
};
```
- **Important**: The `TODO` message should include the original key in quotes so that contributors can easily identify which key needs translation without needing to look at the code itself.
- **Note**: Keeping the English text as the default ensures the application remains functional even if some translations are missing.
## 4. **Finalize the Configuration**
- Review and ensure all translations are complete.
- If any translations are missing, contributors can later replace `"TODO: Translate key '...'` with the correct translation.
- If any translations are missing, they will default to `English`.
- Your new language configuration is now ready for use!
+13 -6
View File
@@ -81,7 +81,7 @@ export default {
'models.form.filePath': 'Путь к модели',
'models.form.backendVersion': 'Версия бэкенда',
'models.form.backendVersion.tips':
'TODO: Translate key "models.form.backendVersion.tips"',
'To use the desired version of vLLM/llama-box/vox-box, the system will automatically create a virtual environment in the online environment to install the corresponding version. After a GPUStack upgrade, the backend version will remain fixed. {link}',
'models.form.gpuselector': 'Селектор GPU',
'models.form.backend.llamabox':
'Для моделей формата GGUF. Поддержка Linux, macOS и Windows.',
@@ -110,10 +110,17 @@ export default {
'models.table.vllmAcrossworker': 'vLLM между воркерами',
'models.form.releases': 'Релизы',
'models.form.moreparameters': 'Описание параметров',
'models.table.vram.allocated':
'TODO: Translate key "models.table.vram.allocated"',
'models.table.vram.allocated': 'Allocated VRAM',
'models.form.backend.warning':
'TODO: Translate key "models.form.backend.warning"',
'models.form.backend.warning.llamabox':
"TODO: Translate key 'models.form.backend.warning.llamabox'"
'The backend for GGUF format models uses llama-box.',
'models.form.backend.warning.llamabox': `To use the llama-box backend, specify the full path to the model file (e.g.,<span style="font-weight: 700">/data/models/model.gguf</span>). For sharded models, provide the path to the first shard (e.g.,<span style="font-weight: 700">/data/models/model-00001-of-00004.gguf</span>).`
};
// ========== To-Do: Translate Keys (Remove After Translation) ==========
// 1. models.form.backendVersion.tips
// 2. models.form.backend.warning
// 3. models.form.backend.warning.llamabox
// 4. models.table.vram.allocated
// ========== End of To-Do List ==========
+11 -3
View File
@@ -137,14 +137,22 @@ export default {
'playground.image.edit': 'Редактировать',
'playground.image.fitview': 'Подогнать размер',
'playground.chat.aithought': 'Рассуждение (CoT)',
'playground.chat.thinking': 'TODO: Translate key "playground.chat.thinking"',
'playground.chat.thinking': 'Thinking...',
'playground.image.mask.uploaded': 'Маска загружена',
'playground.image.mask.upload':
'TODO: Translate key "playground.image.mask.upload"',
'Upload Mask: No additional drawing allowed after upload.',
'playground.params.frequency_penalty.tips': `Число от -2.0 до 2.0. Положительные значения снижают вероятность повторения токенов, уже часто встречающихся в тексте, уменьшая склонность модели дословно повторять одни и те же фразы.`,
'playground.params.presence_penalty.tips': `Число от -2.0 до 2.0. Положительные значения снижают вероятность повторения любых токенов, присутствующих в тексте, повышая склонность модели к обсуждению новых тем.`,
'playground.image.origin': 'Оригинал',
'playground.image.mask': 'Маска',
'playground.image.negativeMask.tips':
'TODO: Translate key "playground.image.negativeMask.tips"'
'1. After selection, no further masking can be drawn; therefore, you should draw the mask first and then check the option.\n 2. Once a mask image is uploaded, no further masks can be generated.'
};
// ========== To-Do: Translate Keys (Remove After Translation) ==========
// 1. playground.chat.thinking
// 2. playground.image.mask.upload
// 3. playground.image.negativeMask.tips
// ========== End of To-Do List ==========
@@ -183,6 +183,14 @@ const AdvanceConfig: React.FC<AdvanceConfigProps> = (props) => {
return <GPUCard data={data}></GPUCard>;
};
const tagRender = (props: any) => {
if (props.isMaxTag) {
return props.label;
}
const parent = _.split(props.value, '__RC_CASCADER_SPLIT__')?.[0];
return `${parent} / ${props?.label}`;
};
const collapseItems = useMemo(() => {
const children = (
<>
@@ -313,7 +321,7 @@ const AdvanceConfig: React.FC<AdvanceConfigProps> = (props) => {
onClose={props.onClose}
maxWidth={240}
>
{props.label}
{tagRender(props)}
</AutoTooltip>
);
}}