chore: improve image edit
This commit is contained in:
@@ -20,4 +20,16 @@
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.overlay-canvas:hover {
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cursor: 'none !important';
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}
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.upload-mask {
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&:hover {
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.close-btn {
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display: block;
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}
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}
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}
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.close-btn {
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display: none;
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}
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}
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@@ -1,8 +1,9 @@
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import {
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ClearOutlined,
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CloseOutlined,
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DownloadOutlined,
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ExpandOutlined,
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FormatPainterOutlined,
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SyncOutlined,
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UndoOutlined
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} from '@ant-design/icons';
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import { useIntl } from '@umijs/max';
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@@ -20,6 +21,8 @@ type CanvasImageEditorProps = {
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imageSrc: string;
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disabled?: boolean;
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imguid: string | number;
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maskUpload?: any[];
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clearUploadMask?: () => void;
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onSave: (imageData: { mask: string | null; img: string }) => void;
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onScaleImageSize?: (data: { width: number; height: number }) => void;
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uploadButton: React.ReactNode;
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@@ -37,10 +40,12 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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imageSrc,
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disabled,
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imageStatus,
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clearUploadMask,
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onSave,
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onScaleImageSize,
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imguid,
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uploadButton
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uploadButton,
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maskUpload
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}) => {
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const MIN_SCALE = 0.5;
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const MAX_SCALE = 8;
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@@ -52,20 +57,18 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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const [lineWidth, setLineWidth] = useState<number>(60);
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const isDrawing = useRef<boolean>(false);
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const currentStroke = useRef<Point[]>([]);
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const resizeObserver = useRef<ResizeObserver | null>(null);
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const strokesRef = useRef<Stroke[]>([]);
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const offscreenCanvasRef = useRef<HTMLCanvasElement | null>(null);
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const autoScale = useRef<number>(1);
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const baseScale = useRef<number>(1);
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const cursorRef = useRef<HTMLDivElement>(null);
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const [imgLoaded, setImgLoaded] = useState(false);
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const translatePos = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
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const contentPos = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
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const animationFrameIdRef = useRef<number | null>(null);
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const strokeCache = useRef<any>({});
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const preImguid = useRef<string | number>('');
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const [activeScale, setActiveScale] = useState<number>(1);
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const negativeMaskRef = useRef<boolean>(false);
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const mouseDownState = useRef<boolean>(false);
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const getTransformedPoint = useCallback(
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(offsetX: number, offsetY: number) => {
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@@ -110,10 +113,14 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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};
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const handleMouseEnter = (e: React.MouseEvent<HTMLCanvasElement>) => {
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console.log('mouse enter:', mouseDownState.current);
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if (disabled) {
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overlayCanvasRef.current!.style.cursor = 'default';
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return;
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}
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// if (mouseDownState.current) {
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// isDrawing.current = true;
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// }
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overlayCanvasRef.current!.style.cursor = 'none';
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cursorRef.current!.style.display = 'block';
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cursorRef.current!.style.top = `${e.clientY - (lineWidth / 2) * autoScale.current}px`;
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@@ -134,6 +141,7 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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if (disabled) {
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return;
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}
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isDrawing.current = false;
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overlayCanvasRef.current!.style.cursor = 'default';
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cursorRef.current!.style.display = 'none';
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};
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@@ -335,12 +343,18 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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if (disabled) {
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return;
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}
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if (!isDrawing.current) return;
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console.log(
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'Drawing:',
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isDrawing.current,
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currentStroke.current,
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strokesRef.current
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);
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if (!isDrawing.current || !mouseDownState.current) return;
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const { offsetX, offsetY } = e.nativeEvent;
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const currentX = offsetX;
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const currentY = offsetY;
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console.log('currentStroke:', currentStroke.current);
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currentStroke.current.push({
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x: currentX,
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y: currentY,
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@@ -369,6 +383,7 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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if (disabled) {
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return;
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}
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isDrawing.current = true;
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currentStroke.current = [];
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@@ -393,7 +408,6 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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};
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const endDrawing = (e: React.MouseEvent<HTMLCanvasElement>) => {
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console.log('End Drawing:', e);
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if (disabled) {
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return;
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}
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@@ -401,6 +415,8 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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return;
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}
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console.log('End Drawing:', e);
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isDrawing.current = false;
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strokesRef.current.push(_.cloneDeep(currentStroke.current));
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@@ -440,9 +456,9 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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const onReset = useCallback(() => {
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clearOverlayCanvas();
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console.log('Resetting strokes');
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setStrokes([]);
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currentStroke.current = [];
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console.log('Resetting strokes', currentStroke.current);
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}, []);
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const redrawStrokes = useCallback(
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@@ -599,13 +615,11 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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return;
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}
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setImgLoaded(false);
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await drawImage();
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onScaleImageSize?.({
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width: canvasRef.current!.width,
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height: canvasRef.current!.height
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});
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setImgLoaded(true);
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if (strokeCache.current[imguid]) {
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strokeCache.current[preImguid.current] = strokesRef.current;
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@@ -616,12 +630,16 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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resetCanvas();
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}
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preImguid.current = imguid;
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if (strokesRef.current.length) {
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console.log(
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'Image initialized:',
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strokesRef.current.length,
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imageStatus.isOriginal
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);
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if (strokesRef.current.length && imageStatus.isOriginal) {
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redrawStrokes(strokesRef.current);
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saveImage();
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}
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updateCursorSize();
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saveImage();
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}, [drawImage, onReset, redrawStrokes, imguid]);
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const updateZoom = (scaleChange: number, mouseX: number, mouseY: number) => {
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@@ -707,12 +725,24 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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}
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};
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const handleMouseDown = (e: MouseEvent) => {
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mouseDownState.current = true;
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};
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const handleMouseUp = (e: MouseEvent) => {
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mouseDownState.current = false;
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};
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window.addEventListener('keydown', handleUndoShortcut);
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// mouse down
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window.addEventListener('mousedown', handleMouseDown);
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// mouse up
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window.addEventListener('mouseup', handleMouseUp);
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return () => {
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window.removeEventListener('keydown', handleUndoShortcut);
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if (animationFrameIdRef.current !== null) {
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cancelAnimationFrame(animationFrameIdRef.current);
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}
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window.removeEventListener('mousedown', handleMouseDown);
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window.removeEventListener('mouseup', handleMouseUp);
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};
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}, []);
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@@ -769,17 +799,17 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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<UndoOutlined className="font-size-14" />
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</Button>
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</Tooltip>
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{uploadButton}
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<Tooltip title={intl.formatMessage({ id: 'common.button.reset' })}>
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<Tooltip title={intl.formatMessage({ id: 'common.button.clear' })}>
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<Button
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onClick={onReset}
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size="middle"
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type="text"
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disabled={disabled}
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>
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<SyncOutlined className="font-size-14" />
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<ClearOutlined className="font-size-14" />
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</Button>
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</Tooltip>
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{uploadButton}
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<Tooltip
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title={intl.formatMessage({ id: 'playground.image.fitview' })}
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>
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@@ -794,22 +824,50 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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</Tooltip>
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</div>
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<div className="tools">
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<Checkbox
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onChange={handleOnChangeMask}
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className="flex-center"
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value={negativeMaskRef.current}
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>
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<span className="font-size-12">
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{intl.formatMessage({ id: 'playground.image.negativeMask' })}
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{maskUpload?.length ? (
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<span className="flex-center upload-mask">
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<span className="font-size-12">
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{intl.formatMessage({ id: 'playground.image.mask.uploaded' })}
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...
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</span>
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<Button
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onClick={clearUploadMask}
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size="small"
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type="text"
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icon={<CloseOutlined className="close-btn"></CloseOutlined>}
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></Button>
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</span>
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</Checkbox>
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<Tooltip
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title={intl.formatMessage({ id: 'playground.image.saveMask' })}
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>
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<Button onClick={downloadMask} size="middle" type="text">
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<IconFont className="font-size-14" type="icon-save2"></IconFont>
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</Button>
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</Tooltip>
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) : (
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<>
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{imageStatus.isOriginal && (
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<>
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<Checkbox
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onChange={handleOnChangeMask}
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className="flex-center"
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value={negativeMaskRef.current}
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>
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<span className="font-size-12">
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{intl.formatMessage({
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id: 'playground.image.negativeMask'
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})}
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</span>
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</Checkbox>
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<Tooltip
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title={intl.formatMessage({
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id: 'playground.image.saveMask'
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})}
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>
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<Button onClick={downloadMask} size="middle" type="text">
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<IconFont
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className="font-size-14"
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type="icon-save2"
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></IconFont>
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</Button>
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</Tooltip>
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</>
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)}
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</>
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)}
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<Tooltip
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title={intl.formatMessage({ id: 'playground.image.download' })}
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>
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@@ -834,8 +892,14 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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ref={overlayCanvasRef}
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className="overlay-canvas"
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style={{ position: 'absolute', zIndex: 10, cursor: 'none' }}
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onMouseDown={startDrawing}
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onMouseUp={endDrawing}
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onMouseDown={(event) => {
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mouseDownState.current = true;
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startDrawing(event);
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}}
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onMouseUp={(event) => {
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mouseDownState.current = false;
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endDrawing(event);
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}}
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onMouseEnter={handleMouseEnter}
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onWheel={handleOnWheel}
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onMouseMove={(e) => {
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@@ -843,8 +907,8 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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draw(e);
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}}
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onMouseLeave={(e) => {
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handleMouseLeave();
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endDrawing(e);
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handleMouseLeave();
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}}
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/>
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<div
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