revert: image editor ux

This commit is contained in:
jialin
2025-01-09 17:53:26 +08:00
parent b37ec98e17
commit bd0747ff6f
5 changed files with 83 additions and 119 deletions
+53 -97
View File
@@ -34,9 +34,6 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
onSave,
uploadButton
}) => {
const MIN_SCALE = 0.4;
const MAX_SCALE = 10;
const zoomFactor = 1.1;
const intl = useIntl();
const canvasRef = useRef<HTMLCanvasElement>(null);
const overlayCanvasRef = useRef<HTMLCanvasElement>(null);
@@ -50,20 +47,25 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
const autoScale = useRef<number>(1);
const cursorRef = useRef<HTMLDivElement>(null);
const [imgLoaded, setImgLoaded] = useState(false);
const offsetRef = useRef({ x: 0, y: 0 });
const originPosition = useRef({ x: 0, y: 0 });
let scale = 1;
let offsetX = 0;
let offsetY = 0;
const MIN_SCALE = 0.5;
const MAX_SCALE = 5;
const getTransformedPoint = (event: React.MouseEvent<HTMLCanvasElement>) => {
const overlayCanvas = overlayCanvasRef.current!;
const rect = overlayCanvas.getBoundingClientRect();
// 获取鼠标在画布上的原始坐标
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
// 考虑缩放比例和偏移量
const transformedX = (x - offsetRef.current.x) / autoScale.current;
const transformedY = (y - offsetRef.current.y) / autoScale.current;
const transformedX = x - overlayCanvas.width / 2;
const transformedY = y - overlayCanvas.height / 2;
console.log('Mouse Coordinates (Transformed):', transformedX, transformedY);
return { x: transformedX, y: transformedY };
};
@@ -111,10 +113,6 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
overlayCtx!.translate(ctx!.canvas.width / 2, ctx!.canvas.height / 2);
ctx!.translate(ctx!.canvas.width / 2, ctx!.canvas.height / 2);
offscreenCtx!.translate(ctx!.canvas.width / 2, ctx!.canvas.height / 2);
originPosition.current = {
x: ctx!.canvas.width / 2,
y: ctx!.canvas.height / 2
};
}, [canvasRef.current, overlayCanvasRef.current]);
const scaleCanvasSize = useCallback(() => {
@@ -441,8 +439,8 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
1
);
canvas!.width = img.width;
canvas!.height = img.height;
canvas!.width = img.width * scale;
canvas!.height = img.height * scale;
autoScale.current = scale / autoScale.current;
@@ -459,7 +457,6 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
canvas!.width,
canvas!.height
);
canvas!.style.transform = `scale(${scale})`;
resolve();
};
});
@@ -505,102 +502,61 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
const y = event.clientY - rect.top;
// 考虑缩放比例和偏移量
const transformedX = (x - offsetRef.current.x) / autoScale.current;
const transformedY = (y - offsetRef.current.y) / autoScale.current;
const transformedX = (x - offsetX) / scale;
const transformedY = (y - offsetY) / scale;
return { x: transformedX, y: transformedY };
};
const getMousePosition = (event: any) => {
const canvas = overlayCanvasRef.current!;
const rect = canvas.getBoundingClientRect();
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
const { x: originX, y: originY } = originPosition.current;
const canvasX = (mouseX - originX) / autoScale.current;
const canvasY = (mouseY - originY) / autoScale.current;
return { x: canvasX, y: canvasY };
};
const updateCavasTransform = (event: any) => {
const canvas = overlayCanvasRef.current!;
const rect = canvas.getBoundingClientRect();
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
// 鼠标在中心坐标系中的位置
const { x: originX, y: originY } = originPosition.current;
const canvasX = (mouseX - originX) / autoScale.current;
const canvasY = (mouseY - originY) / autoScale.current;
// 更新缩放比例
// max scale: 2, min scale: 0.3
const zoomIn = event.deltaY < 0;
let newScale = autoScale.current;
if (zoomIn) {
newScale = Math.min(MAX_SCALE, autoScale.current * zoomFactor);
} else {
newScale = Math.max(MIN_SCALE, autoScale.current / zoomFactor);
}
console.log('New Scale:', newScale);
autoScale.current = newScale;
// 更新原点
const neworiginX = mouseX - canvasX * newScale;
const neworiginY = mouseY - canvasY * newScale;
originPosition.current = { x: neworiginX, y: neworiginY };
const overlayCtx = overlayCanvasRef.current!.getContext('2d')!;
const canvasCtx = canvasRef.current!.getContext('2d')!;
// 更新 Canvas 的变换
overlayCtx.setTransform(
autoScale.current,
0,
0,
autoScale.current,
neworiginX,
neworiginY
);
canvasCtx.setTransform(
autoScale.current,
0,
0,
autoScale.current,
neworiginX,
neworiginY
);
};
const handleOnWheel = (event: WheelEvent) => {
event.preventDefault();
updateCavasTransform(event);
const zoomFactor = event.deltaY < 0 ? 1.1 : 0.9;
const newScale = Math.min(
MAX_SCALE,
Math.max(MIN_SCALE, scale * zoomFactor)
);
overlayCanvasRef.current!.style.transform = `scale(${autoScale.current})`;
canvasRef.current!.style.transform = `scale(${autoScale.current})`;
const rect = canvasRef.current!.getBoundingClientRect();
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
// 计算新的偏移量
offsetX = mouseX - (mouseX - offsetX) * (newScale / scale);
offsetY = mouseY - (mouseY - offsetY) * (newScale / scale);
// 更新缩放比例
scale = newScale;
// 设置画布的变换
const overlayCtx = overlayCanvasRef.current!.getContext('2d')!;
overlayCtx.setTransform(scale, 0, 0, scale, offsetX, offsetY);
const canvasCtx = canvasRef.current!.getContext('2d')!;
canvasCtx.setTransform(scale, 0, 0, scale, offsetX, offsetY);
overlayCanvasRef.current!.style.transform = `scale(${scale})`;
canvasRef.current!.style.transform = `scale(${scale})`;
console.log('Zoom:', scale, offsetX, offsetY);
};
useEffect(() => {
initializeImage();
}, [initializeImage]);
useEffect(() => {
const container = containerRef.current;
if (!container) return;
if (container) {
resizeObserver.current = new ResizeObserver(
_.throttle(handleResize, 100)
);
resizeObserver.current.observe(container);
}
// useEffect(() => {
// const container = containerRef.current;
// if (!container) return;
// if (container) {
// resizeObserver.current = new ResizeObserver(
// _.throttle(handleResize, 100)
// );
// resizeObserver.current.observe(container);
// }
return () => {
resizeObserver.current?.disconnect();
};
}, [handleResize, containerRef.current]);
// return () => {
// resizeObserver.current?.disconnect();
// };
// }, [handleResize, containerRef.current]);
useEffect(() => {
createOffscreenCanvas();