revert: image editor ux
This commit is contained in:
@@ -34,9 +34,6 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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onSave,
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uploadButton
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}) => {
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const MIN_SCALE = 0.4;
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const MAX_SCALE = 10;
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const zoomFactor = 1.1;
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const intl = useIntl();
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const overlayCanvasRef = useRef<HTMLCanvasElement>(null);
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@@ -50,20 +47,25 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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const autoScale = useRef<number>(1);
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const cursorRef = useRef<HTMLDivElement>(null);
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const [imgLoaded, setImgLoaded] = useState(false);
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const offsetRef = useRef({ x: 0, y: 0 });
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const originPosition = useRef({ x: 0, y: 0 });
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let scale = 1;
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let offsetX = 0;
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let offsetY = 0;
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const MIN_SCALE = 0.5;
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const MAX_SCALE = 5;
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const getTransformedPoint = (event: React.MouseEvent<HTMLCanvasElement>) => {
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const overlayCanvas = overlayCanvasRef.current!;
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const rect = overlayCanvas.getBoundingClientRect();
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// 获取鼠标在画布上的原始坐标
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const x = event.clientX - rect.left;
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const y = event.clientY - rect.top;
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// 考虑缩放比例和偏移量
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const transformedX = (x - offsetRef.current.x) / autoScale.current;
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const transformedY = (y - offsetRef.current.y) / autoScale.current;
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const transformedX = x - overlayCanvas.width / 2;
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const transformedY = y - overlayCanvas.height / 2;
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console.log('Mouse Coordinates (Transformed):', transformedX, transformedY);
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return { x: transformedX, y: transformedY };
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};
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@@ -111,10 +113,6 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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overlayCtx!.translate(ctx!.canvas.width / 2, ctx!.canvas.height / 2);
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ctx!.translate(ctx!.canvas.width / 2, ctx!.canvas.height / 2);
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offscreenCtx!.translate(ctx!.canvas.width / 2, ctx!.canvas.height / 2);
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originPosition.current = {
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x: ctx!.canvas.width / 2,
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y: ctx!.canvas.height / 2
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};
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}, [canvasRef.current, overlayCanvasRef.current]);
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const scaleCanvasSize = useCallback(() => {
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@@ -441,8 +439,8 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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1
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);
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canvas!.width = img.width;
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canvas!.height = img.height;
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canvas!.width = img.width * scale;
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canvas!.height = img.height * scale;
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autoScale.current = scale / autoScale.current;
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@@ -459,7 +457,6 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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canvas!.width,
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canvas!.height
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);
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canvas!.style.transform = `scale(${scale})`;
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resolve();
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};
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});
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@@ -505,102 +502,61 @@ const CanvasImageEditor: React.FC<CanvasImageEditorProps> = ({
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const y = event.clientY - rect.top;
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// 考虑缩放比例和偏移量
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const transformedX = (x - offsetRef.current.x) / autoScale.current;
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const transformedY = (y - offsetRef.current.y) / autoScale.current;
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const transformedX = (x - offsetX) / scale;
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const transformedY = (y - offsetY) / scale;
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return { x: transformedX, y: transformedY };
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};
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const getMousePosition = (event: any) => {
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const canvas = overlayCanvasRef.current!;
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const rect = canvas.getBoundingClientRect();
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const mouseX = event.clientX - rect.left;
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const mouseY = event.clientY - rect.top;
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const { x: originX, y: originY } = originPosition.current;
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const canvasX = (mouseX - originX) / autoScale.current;
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const canvasY = (mouseY - originY) / autoScale.current;
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return { x: canvasX, y: canvasY };
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};
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const updateCavasTransform = (event: any) => {
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const canvas = overlayCanvasRef.current!;
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const rect = canvas.getBoundingClientRect();
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const mouseX = event.clientX - rect.left;
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const mouseY = event.clientY - rect.top;
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// 鼠标在中心坐标系中的位置
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const { x: originX, y: originY } = originPosition.current;
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const canvasX = (mouseX - originX) / autoScale.current;
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const canvasY = (mouseY - originY) / autoScale.current;
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// 更新缩放比例
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// max scale: 2, min scale: 0.3
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const zoomIn = event.deltaY < 0;
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let newScale = autoScale.current;
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if (zoomIn) {
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newScale = Math.min(MAX_SCALE, autoScale.current * zoomFactor);
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} else {
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newScale = Math.max(MIN_SCALE, autoScale.current / zoomFactor);
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}
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console.log('New Scale:', newScale);
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autoScale.current = newScale;
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// 更新原点
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const neworiginX = mouseX - canvasX * newScale;
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const neworiginY = mouseY - canvasY * newScale;
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originPosition.current = { x: neworiginX, y: neworiginY };
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const overlayCtx = overlayCanvasRef.current!.getContext('2d')!;
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const canvasCtx = canvasRef.current!.getContext('2d')!;
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// 更新 Canvas 的变换
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overlayCtx.setTransform(
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autoScale.current,
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0,
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0,
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autoScale.current,
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neworiginX,
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neworiginY
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);
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canvasCtx.setTransform(
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autoScale.current,
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0,
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0,
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autoScale.current,
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neworiginX,
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neworiginY
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);
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};
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const handleOnWheel = (event: WheelEvent) => {
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event.preventDefault();
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updateCavasTransform(event);
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const zoomFactor = event.deltaY < 0 ? 1.1 : 0.9;
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const newScale = Math.min(
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MAX_SCALE,
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Math.max(MIN_SCALE, scale * zoomFactor)
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);
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overlayCanvasRef.current!.style.transform = `scale(${autoScale.current})`;
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canvasRef.current!.style.transform = `scale(${autoScale.current})`;
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const rect = canvasRef.current!.getBoundingClientRect();
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const mouseX = event.clientX - rect.left;
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const mouseY = event.clientY - rect.top;
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// 计算新的偏移量
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offsetX = mouseX - (mouseX - offsetX) * (newScale / scale);
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offsetY = mouseY - (mouseY - offsetY) * (newScale / scale);
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// 更新缩放比例
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scale = newScale;
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// 设置画布的变换
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const overlayCtx = overlayCanvasRef.current!.getContext('2d')!;
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overlayCtx.setTransform(scale, 0, 0, scale, offsetX, offsetY);
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const canvasCtx = canvasRef.current!.getContext('2d')!;
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canvasCtx.setTransform(scale, 0, 0, scale, offsetX, offsetY);
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overlayCanvasRef.current!.style.transform = `scale(${scale})`;
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canvasRef.current!.style.transform = `scale(${scale})`;
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console.log('Zoom:', scale, offsetX, offsetY);
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};
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useEffect(() => {
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initializeImage();
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}, [initializeImage]);
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useEffect(() => {
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const container = containerRef.current;
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if (!container) return;
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if (container) {
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resizeObserver.current = new ResizeObserver(
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_.throttle(handleResize, 100)
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);
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resizeObserver.current.observe(container);
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}
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// useEffect(() => {
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// const container = containerRef.current;
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// if (!container) return;
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// if (container) {
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// resizeObserver.current = new ResizeObserver(
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// _.throttle(handleResize, 100)
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// );
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// resizeObserver.current.observe(container);
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// }
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return () => {
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resizeObserver.current?.disconnect();
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};
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}, [handleResize, containerRef.current]);
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// return () => {
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// resizeObserver.current?.disconnect();
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// };
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// }, [handleResize, containerRef.current]);
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useEffect(() => {
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createOffscreenCanvas();
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