fix: image edit invert mask
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@@ -0,0 +1,111 @@
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let offscreenCanvas: OffscreenCanvas;
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let ctx: OffscreenCanvasRenderingContext2D;
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const COLOR = 'rgba(0, 0, 255, 0.3)';
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type Point = { x: number; y: number; lineWidth: number };
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type Stroke = Point[];
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const postDone = () => {
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const imageData = ctx.getImageData(
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0,
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0,
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offscreenCanvas.width,
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offscreenCanvas.height
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);
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self.postMessage({ type: 'done', imageData });
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};
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const drawFillRect = (
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ctx: OffscreenCanvasRenderingContext2D,
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stroke: Stroke,
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options: any
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) => {
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const { color } = options;
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stroke?.forEach(({ x, y }) => {
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const width = options.lineWidth || 10;
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ctx.save();
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ctx.fillStyle = 'rgba(0,0,0,1)';
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ctx.globalCompositeOperation = 'destination-out';
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ctx.fillRect(x - width / 2, y - width / 2, width, width);
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ctx.globalCompositeOperation = 'source-over';
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ctx.fillStyle = color;
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ctx.fillRect(x - width / 2, y - width / 2, width, width);
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ctx.restore();
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});
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};
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const drawStrokes = (strokes: Stroke[]) => {
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strokes?.forEach((stroke) => {
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drawFillRect(ctx, stroke, {
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color: COLOR
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});
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});
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};
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const drawLine = (
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stroke: Stroke | Point[],
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options: {
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lineWidth?: number;
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color: string;
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compositeOperation: 'source-over' | 'destination-out';
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}
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) => {
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const { color, compositeOperation } = options;
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.globalCompositeOperation = compositeOperation;
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ctx.save();
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ctx.beginPath();
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stroke?.forEach((point, i) => {
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const { x, y } = point;
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ctx.lineWidth = point.lineWidth || 10;
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if (i === 0) {
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ctx.moveTo(x, y);
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} else {
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ctx.lineTo(x, y);
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}
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});
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if (compositeOperation === 'source-over') {
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ctx.strokeStyle = color;
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}
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ctx.stroke();
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ctx.restore();
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};
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const drawLines = (strokes: Stroke[]) => {
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strokes?.forEach((stroke: Point[], index) => {
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drawLine(stroke, {
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color: COLOR,
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compositeOperation: 'destination-out'
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});
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drawLine(stroke, {
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color: COLOR,
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compositeOperation: 'source-over'
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});
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});
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};
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self.onmessage = (event) => {
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if (event.data.type === 'init') {
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offscreenCanvas = event.data.canvas;
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ctx = offscreenCanvas!.getContext('2d')!;
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return;
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}
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if (event.data.type === 'draw') {
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ctx?.clearRect(0, 0, offscreenCanvas.width, offscreenCanvas.height);
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const { maskStrokes, strokes } = event.data;
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drawStrokes(maskStrokes);
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drawLines(strokes);
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postDone();
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}
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};
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export {};
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