feat: add native runtime customization

OpenCode and Continue customization was previously planned but unavailable, and Runtime-native capabilities were not represented consistently across providers. GoodBuddy now provides secure Main-owned customization settings, truthful native inventories, OpenCode Agents and Commands, Continue Rules and Prompts, DSH Web Search/Fetch, MCP Prompt and Resource metadata, and manual compaction where supported.

Native capabilities are presented in eleven accessible tabs with Tools separated from Commands, LSP, and Formatters. Tool source and Ask/Execute availability are explicit, external OpenCode remains connection-only, Continue reports unsupported static tool discovery instead of advertising unreachable Skills, and disposable inventory probes avoid retaining background runtimes.

Ask remains read-only at the Runtime boundary, Execute keeps the existing authorization controls, and credentials remain confined to Main.

Release note: 新增 OpenCode、Continue 与 DeepSeek Harness 的 Runtime 原生定制与真实能力清单;工具来源、Ask/Execute 可用性、上下文压缩和 MCP 元数据现在可清晰查看,同时继续保持 Main 进程凭据保护与现有权限边界。
This commit is contained in:
mesalogo
2026-08-16 17:08:46 +08:00
parent ff61b5f81d
commit b56b0f8826
55 changed files with 9059 additions and 433 deletions
@@ -16,6 +16,29 @@ function runtime() {
supportsToolExecution: true,
detail: 'ready'
}))
const getNativeSnapshot = vi.fn(async () => ({
provider: 'opencode' as const,
available: true,
inventoryStatus: 'available' as const,
detail: 'ready',
agents: [],
tools: [],
toolsSupported: true,
commands: [],
lsp: [],
formatters: [],
mcpServers: [],
skills: [],
rules: [],
prompts: [],
resources: [],
resourcesSupported: true,
context: {
strategy: 'native' as const,
manualCompact: true,
detail: 'ready'
}
}))
const value: AgentRuntime = {
runtimeId: 'model',
requiresToolApproval: false,
@@ -29,6 +52,7 @@ function runtime() {
detail: 'ready'
})),
testConnection,
getNativeSnapshot,
async *run(
request: AgentExecutionRequest
): AsyncGenerator<RuntimeEvent, void, void> {
@@ -40,7 +64,13 @@ function runtime() {
releaseConversation,
dispose
}
return { value, releaseConversation, dispose, testConnection }
return {
value,
releaseConversation,
dispose,
testConnection,
getNativeSnapshot
}
}
describe('SelectedRuntimeManager', () => {
@@ -153,6 +183,30 @@ describe('SelectedRuntimeManager', () => {
await manager.dispose()
})
it('disposes a native-inventory runtime without caching it', async () => {
const inspected = runtime()
const cached = runtime()
const create = vi
.fn()
.mockResolvedValueOnce(inspected.value)
.mockResolvedValueOnce(cached.value)
const manager = new SelectedRuntimeManager(create)
const selection = { provider: 'opencode' as const }
await expect(
manager.getNativeSnapshot(selection, 'C:\\Projects\\One')
).resolves.toMatchObject({
provider: 'opencode',
inventoryStatus: 'available'
})
expect(inspected.getNativeSnapshot).toHaveBeenCalledOnce()
expect(inspected.dispose).toHaveBeenCalledOnce()
await manager.getRuntime(selection, 'C:\\Projects\\One')
expect(create).toHaveBeenCalledTimes(2)
await manager.dispose()
})
it('waits for a pending connection-test runtime during shutdown', async () => {
let finishCreate!: (value: AgentRuntime) => void
const pendingCreate = new Promise<AgentRuntime>((resolve) => {